Difference between revisions of "MelanderBowden2019"

From emcawiki
Jump to: navigation, search
(Created page with "{{BibEntry |BibType=ARTICLE |Author(s)=Helen Melander Bowden |Title=Problem-solving in collaborative game design practices: epistemic stance, affect, and engagement |Tag(s)=EM...")
 
 
Line 3: Line 3:
 
|Author(s)=Helen Melander Bowden
 
|Author(s)=Helen Melander Bowden
 
|Title=Problem-solving in collaborative game design practices: epistemic stance, affect, and engagement
 
|Title=Problem-solving in collaborative game design practices: epistemic stance, affect, and engagement
|Tag(s)=EMCA; Creative media production; Children's interactions; Problem-solving; Programming; In press; Epistemics; Affect
+
|Tag(s)=EMCA; Creative media production; Children's interactions; Problem-solving; Programming; Epistemics; Affect
 
|Key=MelanderBowden2019
 
|Key=MelanderBowden2019
 
|Year=2019
 
|Year=2019
 
|Language=English
 
|Language=English
 
|Journal=Learning, Media and Technology
 
|Journal=Learning, Media and Technology
 +
|Volume=44
 +
|Number=2
 +
|Pages=124–143
 
|URL=https://www.tandfonline.com/doi/full/10.1080/17439884.2018.1563106
 
|URL=https://www.tandfonline.com/doi/full/10.1080/17439884.2018.1563106
|DOI=https://doi.org/10.1080/17439884.2018.1563106
+
|DOI=10.1080/17439884.2018.1563106
 
|Abstract=This article explores children’s development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software Scratch, collaboratively work to solve a coding problem. Drawing on work on epistemics-in-interaction and the cooperative and transformative organization of human action and knowledge, the analyses focus on the interactional strategies that the children use to establish, sustain, and develop knowledge within the peer group and the role of affect in the unfolding organization of actions. By analyzing the multimodal cultural production in children’s interaction with digital technologies, it is shown how children learn creative and artful skills, thus positioning them as consumers as well as producers of media.
 
|Abstract=This article explores children’s development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software Scratch, collaboratively work to solve a coding problem. Drawing on work on epistemics-in-interaction and the cooperative and transformative organization of human action and knowledge, the analyses focus on the interactional strategies that the children use to establish, sustain, and develop knowledge within the peer group and the role of affect in the unfolding organization of actions. By analyzing the multimodal cultural production in children’s interaction with digital technologies, it is shown how children learn creative and artful skills, thus positioning them as consumers as well as producers of media.
 
}}
 
}}

Latest revision as of 02:54, 17 October 2019

MelanderBowden2019
BibType ARTICLE
Key MelanderBowden2019
Author(s) Helen Melander Bowden
Title Problem-solving in collaborative game design practices: epistemic stance, affect, and engagement
Editor(s)
Tag(s) EMCA, Creative media production, Children's interactions, Problem-solving, Programming, Epistemics, Affect
Publisher
Year 2019
Language English
City
Month
Journal Learning, Media and Technology
Volume 44
Number 2
Pages 124–143
URL Link
DOI 10.1080/17439884.2018.1563106
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

Download BibTex

Abstract

This article explores children’s development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software Scratch, collaboratively work to solve a coding problem. Drawing on work on epistemics-in-interaction and the cooperative and transformative organization of human action and knowledge, the analyses focus on the interactional strategies that the children use to establish, sustain, and develop knowledge within the peer group and the role of affect in the unfolding organization of actions. By analyzing the multimodal cultural production in children’s interaction with digital technologies, it is shown how children learn creative and artful skills, thus positioning them as consumers as well as producers of media.

Notes