Difference between revisions of "PendingPublication"

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* Reeves, S., Greiffenhagen, C. and Laurier, E. (2016), Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Top Cogn Sci. doi:10.1111/tops.12234 - http://onlinelibrary.wiley.com/doi/10.1111/tops.12234/full
 
* Reeves, S., Greiffenhagen, C. and Laurier, E. (2016), Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Top Cogn Sci. doi:10.1111/tops.12234 - http://onlinelibrary.wiley.com/doi/10.1111/tops.12234/full
 
* Christian Licoppe  From Mogi to Pokémon GO: Continuities and change in location-aware collection games, Mobile Media & Communication first published on November 29, 2016 as doi:10.1177/2050157916677862
 
* Christian Licoppe  From Mogi to Pokémon GO: Continuities and change in location-aware collection games, Mobile Media & Communication first published on November 29, 2016 as doi:10.1177/2050157916677862
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* Tekin, B., and Reeves, S. Ways of spectating: Unravelling spectator participation in Kinect play. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (May 2017), ACM.

Revision as of 09:33, 9 January 2017

This page is for publications that are online, but awaiting publication info before we can list them reliably on the EM/CA wiki. It will be checked regularly and updated when publication info becomes available.