Heiden2023

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Heiden2023
BibType INCOLLECTION
Key Heiden2023
Author(s) Lydia Heiden, Heike Baldauf-Quilliatre, Matthieu Quignard
Title The role of cursor movements in a screen-based video game interaction
Editor(s) Dirk vom Lehn, Will Gibson, Natalia Ruiz-Junco
Tag(s) EMCA, VIdeo Games
Publisher Routledge
Year 2023
Language English
City London
Month
Journal
Volume
Number
Pages 207–229
URL Link
DOI 10.4324/9781003277750-14
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title People, Technology, and Social Organization: Interactionist Studies of Everyday Life
Chapter

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Abstract

In a computer-mediated interaction, when participants are not physically copresent, certain resources are no longer available for interaction while others appear, according to the affordances of the technological environment. In this study, we investigate one particular digital tool, the cursor, in the context of a shared interface where cursor movements are visible to one co-participant. We show that the cursor is not only used to “interact” with the digital environment (via clicks) but that cursor movements, which cannot be interpreted by the machine, are oriented towards the co-participants and may have interactional functions. We describe three different kinds of these movements (straight pointing movement, swaying/circling movement and “moving away”) which, depending on who is doing them and in which sequential position they occur, contribute to the sequential organization of the interaction: as a display of attention, as a device for turn-holding/turn-claiming/leaving the floor or as a particular resource in argumentation.

Notes