Difference between revisions of "Damala-etal216"

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(Created page with "{{BibEntry |BibType=ARTICLE |Author(s)=Areti Damala; Merel van der Vaart; Loraine Clarke; Eva Hornecker; Gabriela Avram; Hub Kockelkorn; Ian Ruthven; |Title=Evaluating tangib...")
 
 
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{{BibEntry
 
{{BibEntry
|BibType=ARTICLE
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|BibType=INPROCEEDINGS
|Author(s)=Areti Damala; Merel van der Vaart; Loraine Clarke; Eva Hornecker; Gabriela Avram; Hub Kockelkorn; Ian Ruthven;
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|Author(s)=Areti Damala; Merel van der Vaart; Loraine Clarke; Eva Hornecker; Gabriela Avram; Hub Kockelkorn; Ian Ruthven;
 
|Title=Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project
 
|Title=Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project
 
|Tag(s)=EMCA; Museums; Museum practices; Visitor experience; tangible interaction; embodied interaction; multisensoriality; evaluation; audience research
 
|Tag(s)=EMCA; Museums; Museum practices; Visitor experience; tangible interaction; embodied interaction; multisensoriality; evaluation; audience research
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|Language=English
 
|Language=English
 
|Howpublished=Online
 
|Howpublished=Online
|URL=https://mw2016.museumsandtheweb.com/paper/evaluating-tangible-and- multisensory-museum-visiting-experiences-lessons-learned-from-the-mesch- project/
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|Booktitle=MW2016: Museums and the Web 2016
|Abstract=This paper explores the potential of tangible and embodied interaction for
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|URL=https://mw2016.museumsandtheweb.com/paper/evaluating-tangible-and-multisensory-museum-visiting-experiences-lessons-learned-from-the-mesch-project/
encouraging a multisensory engagement with museum objects and artefacts on
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|Abstract=This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of devising and planning for evaluation and audience research. Measuring the impact of new technologies is one of the main challenges identified in the 2015 NMC Horizon report (Museum Edition). The challenge is even greater for emerging concepts, technologies, and approaches, such as the use of tangible and embodied interaction in museums and other Cultural Heritage settings. Taking as an example two case-studies from the EU meSch project, from Museon and Allard Pierson Museum in the Netherlands, we discuss our plan for devising and carrying out audience research so as to “document,” analyse, and interpret the impact of digitally enhanced, tangible, embodied, and multisensory museum visiting experiences. Our intention is to provide an honest account of the different strengths and weaknesses encountered for all evaluation methodologies that were used, namely observations, interviews, video data, questionnaires, meaning maps, and post-visit interviews. We also share and discuss lessons learned, insights and best practices that could be of benefit for museum and audience research professionals.
display, by means of focusing on the subtleties of devising and planning for
 
evaluation and audience research. Measuring the impact of new technologies is
 
one of the main challenges identified in the 2015 NMC Horizon report (Museum
 
Edition). The challenge is even greater for emerging concepts, technologies, and
 
approaches, such as the use of tangible and embodied interaction in museums and
 
other Cultural Heritage settings. Taking as an example two case-studies from the
 
EU meSch project, from Museon and Allard Pierson Museum in the Netherlands,
 
we discuss our plan for devising and carrying out audience research so as to
 
“document,” analyse, and interpret the impact of digitally enhanced, tangible,
 
embodied, and multisensory museum visiting experiences. Our intention is to
 
provide an honest account of the different strengths and weaknesses encountered
 
for all evaluation methodologies that were used, namely observations, interviews,
 
video data, questionnaires, meaning maps, and post-visit interviews. We also
 
share and discuss lessons learned, insights and best practices that could be of
 
benefit for museum and audience research professionals.
 
 
}}
 
}}

Latest revision as of 02:54, 27 December 2019

Damala-etal216
BibType INPROCEEDINGS
Key Damala-etal216
Author(s) Areti Damala, Merel van der Vaart, Loraine Clarke, Eva Hornecker, Gabriela Avram, Hub Kockelkorn, Ian Ruthven
Title Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project
Editor(s)
Tag(s) EMCA, Museums, Museum practices, Visitor experience, tangible interaction, embodied interaction, multisensoriality, evaluation, audience research
Publisher
Year 2016
Language English
City
Month
Journal
Volume
Number
Pages
URL Link
DOI
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished Online
Book title MW2016: Museums and the Web 2016
Chapter

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Abstract

This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of devising and planning for evaluation and audience research. Measuring the impact of new technologies is one of the main challenges identified in the 2015 NMC Horizon report (Museum Edition). The challenge is even greater for emerging concepts, technologies, and approaches, such as the use of tangible and embodied interaction in museums and other Cultural Heritage settings. Taking as an example two case-studies from the EU meSch project, from Museon and Allard Pierson Museum in the Netherlands, we discuss our plan for devising and carrying out audience research so as to “document,” analyse, and interpret the impact of digitally enhanced, tangible, embodied, and multisensory museum visiting experiences. Our intention is to provide an honest account of the different strengths and weaknesses encountered for all evaluation methodologies that were used, namely observations, interviews, video data, questionnaires, meaning maps, and post-visit interviews. We also share and discuss lessons learned, insights and best practices that could be of benefit for museum and audience research professionals.

Notes