Davidson2012a
Davidson2012a | |
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BibType | INCOLLECTION |
Key | Davidson2012a |
Author(s) | Christina Davidson |
Title | When "Yes" Turns to "No": Young Children's Disputes During Computer Game Playing in the Home |
Editor(s) | Susan Danby, Maryanne Theobald |
Tag(s) | conversation analysis, disputes, children, computer games |
Publisher | Emerald |
Year | 2012 |
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City | New York |
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Pages | 355–376 |
URL | Link |
DOI | 10.1108/S1537-4661(2012)0000015018 |
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Howpublished | |
Book title | Disputes in Everyday Life: Social and Moral Orders of Children and Young People |
Chapter |
Abstract
Purpose – This chapter examines disputes produced by two young children during computer game playing and considers how the disputes were related to the children's ongoing activity.
Methodology/approach – The study is framed by ethnomethodology and conversation analysis. Sequential analysis of recorded data details the mutual production of disputes during talk and interaction.
Findings – The analysis establishes how the children made each other accountable to the agreed-upon way of playing the game after one child offered to show the other how to play. Conflict developed during the game and disputes built upon previous disputes, especially in relation to claims made about knowing how to play.
Research implications – The disputes here are best understood in relation to how disagreement was avoided initially but then emerged as the gaming progressed. Examining disputes in the course of computer activity shows how the children turn agreement into disagreement over time.
Social implications – This study establishes some of the ways that disputes arise out of young children's social interactions during computer game playing and how disputes are related, or not, to shared understandings of what is going on moment by moment in the game.
Originality – Overall, this chapter provides a detailed sequential analysis across computer activity and establishes how the children's disputes challenge the order of game playing as the game progresses.
Notes