Haddington2023b
Haddington2023b | |
---|---|
BibType | INCOLLECTION |
Key | Haddington2023b |
Author(s) | Pentti Haddington, Laura Kohonen-Aho, Sylvaine Tuncer, Heidi Spets |
Title | Openings of Interactions in Immersive Virtual Reality: Identifying and Recognising Prospective Participants |
Editor(s) | Pentti Haddington, Tiina Eilittä, Antti Kamunen, Laura Kohonen-Aho, Iira Rautiainen, Anna Vatanen |
Tag(s) | EMCA, Openings, Virtual reality, Embodiment, Interactional resources, Identification, Recognition |
Publisher | Palgrave MacMillan |
Year | 2023 |
Language | English |
City | |
Month | |
Journal | |
Volume | |
Number | |
Pages | 423-456 |
URL | Link |
DOI | https://doi.org/10.1007/978-3-031-30727-0_12 |
ISBN | 978-3-031-30726-3 |
Organization | |
Institution | |
School | |
Type | |
Edition | |
Series | |
Howpublished | |
Book title | Complexity of Interaction: Studies in Multimodal Conversation Analysis |
Chapter |
Abstract
This chapter studies openings of interactions in immersive virtual reality (VR). Immersive VR refers to computer-generated and visually rich environments that create for the user a powerful sense of immersion. The data are video recordings of interactions collected in a multiplayer online game called Rec Room. The method is conversation analysis. The analysis focuses on openings of interactions between participants who either know each other or who do not know each other. We show how the shape of the openings reflects the complexity and fragmented nature of immersive VR as an interactional setting and the resources in it. We conclude that the openings are designed to minimise problems in the establishing of mutual orientation and intersubjectivity.
Notes