Thorne2015

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Thorne2015
BibType ARTICLE
Key Thorne2015
Author(s) Steven L. Thorne, John Hellermann, Adam Jones, Daniel Lester
Title Interactional practices and artifact orientation in mobile augmented reality game play
Editor(s)
Tag(s) EMCA, mobility, mobile augmented reality games, mobile technologies, locative media, small group interaction, ethnomethodology, conversation analysis, spatial orientation
Publisher
Year 2015
Language
City
Month
Journal PsychNology Journal
Volume 13
Number 2-3
Pages 259-286
URL Link
DOI
ISBN
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Institution
School
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Edition
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Howpublished
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Abstract

In an effort to better understand the ways that small groups use digital technology as they move through a physical environment, this paper describes the methods used by groups of three people to maintain a group participation structure as they accomplish a quest-type task during mobile augmented reality game play. The game was available on one mobile digital device (an Apple iPhone) that was shared by three players as they negotiated a set of point-to-point route finding tasks. Video-recordings of each group were made using three cameras (two head-mounted cameras and one hand-held camera). We focus on the different ways that the single device was oriented to by group members via talk-ininteraction as they accomplished the game activity. In particular, we outline the practices for talk-in-interaction (including gaze, postural alignment, and deictic expressions) used by the participants to maintain their constitution as a group, to accomplish a shared visual focus on the single device, and to explicitly transfer the device from one player to another.

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