Heiden2023
Heiden2023 | |
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BibType | INCOLLECTION |
Key | Heiden2023 |
Author(s) | Lydia Heiden, Heike Baldauf-Quilliatre, Matthieu Quignard |
Title | The role of cursor movements in a screen-based video game interaction |
Editor(s) | Dirk vom Lehn, Will Gibson, Natalia Ruiz-Junco |
Tag(s) | EMCA, VIdeo Games |
Publisher | Routledge |
Year | 2023 |
Language | English |
City | London |
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Pages | 207–229 |
URL | Link |
DOI | 10.4324/9781003277750-14 |
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Book title | People, Technology, and Social Organization: Interactionist Studies of Everyday Life |
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Abstract
In a computer-mediated interaction, when participants are not physically copresent, certain resources are no longer available for interaction while others appear, according to the affordances of the technological environment. In this study, we investigate one particular digital tool, the cursor, in the context of a shared interface where cursor movements are visible to one co-participant. We show that the cursor is not only used to “interact” with the digital environment (via clicks) but that cursor movements, which cannot be interpreted by the machine, are oriented towards the co-participants and may have interactional functions. We describe three different kinds of these movements (straight pointing movement, swaying/circling movement and “moving away”) which, depending on who is doing them and in which sequential position they occur, contribute to the sequential organization of the interaction: as a display of attention, as a device for turn-holding/turn-claiming/leaving the floor or as a particular resource in argumentation.
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