Hofstetter2023a

From emcawiki
Revision as of 02:06, 25 September 2023 by IiraRautiainen (talk | contribs) (Created page with "{{BibEntry |BibType=INCOLLECTION |Author(s)=Emily Hofstetter; Jessica Robles; |Title=Metagaming and Multiactivity: How Board Game Players Deal with Progressivity |Editor(s)=Pe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Hofstetter2023a
BibType INCOLLECTION
Key Hofstetter2023a
Author(s) Emily Hofstetter, Jessica Robles
Title Metagaming and Multiactivity: How Board Game Players Deal with Progressivity
Editor(s) Pentti Haddington, Tiina Eilittä, Antti Kamunen, Laura Kohonen-Aho, Iira Rautiainen, Anna Vatanen
Tag(s) EMCA, Boardgames, Metagame, Multiactivity, Magic circle
Publisher Palgrave Macmillan
Year 2023
Language English
City
Month
Journal
Volume
Number
Pages 65-97
URL Link
DOI https://doi.org/10.1007/978-3-031-30727-0_3
ISBN 978-3-031-30726-3
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title Complexity of Interaction: Studies in Multimodal Conversation Analysis
Chapter

Download BibTex

Abstract

Games are ostensibly a special mode of interaction in which the ordinary rules and expectations of everyday life are temporarily put on hold. However, little research has examined how players themselves treat actions as being inside or outside of the game during their actual gameplay. This paper presents an analysis of face-to-face gameplay interactions in order to theorize, from players’ perspectives, a basis for categorizing activities as “outside”/“inside” the game, and what players treat as “metagaming” in situ. We use conversation analysis to inspect the multimodal ways in which gamers manage the complexities of multiple activities in the interactive context of tabletop board games. We show how players orient to the game’s ongoing progress while managing other concurrent activities.

Notes