Gregory-Lewis1980

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Gregory-Lewis1980
BibType ARTICLE
Key Gregory-Lewis1980
Author(s) Stanford W. Gregory Jr., Jerry M. Lewis
Title Huck Finn and the game model gloss
Editor(s)
Tag(s) EMCA, Ethnomethodology, Garfinkel, Glossing practices, Game model, Mark Twain
Publisher
Year 1980
Language English
City
Month
Journal Qualitative Sociology
Volume 3
Number 2
Pages 136–151
URL Link
DOI 10.1007/BF00987268
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

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Abstract

Several authors have cited the metaphor of game playing as an analytical device to study social behavior. Traditionally, the game model has been used either to promote a more strict or instrumental control upon actual social behavior or to match a formal game model construction of a social event with actual behavior in everyday life, and through this method shed light upon aspects which otherwise would be overlooked. In another connection, various authors have discussed the concept of glossing in social relations. This paper uses Mark Twain's last chapters of The Adventures of Huckleberry Finn to explicate how the game model can be used as a gloss. The game model gloss then is a unique combination of sociological conceptualizations presented through the medium of a lively literary allegory. We feel this paper extends the concept of glossing and furthers the understanding of the game metaphor in sociological theory.

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