Difference between revisions of "Ferm2015"

From emcawiki
Jump to: navigation, search
 
Line 3: Line 3:
 
|Author(s)=Ulrika M. Ferm; Britt K Claesson; Cajsa Ottesjö; Stina Ericsson
 
|Author(s)=Ulrika M. Ferm; Britt K Claesson; Cajsa Ottesjö; Stina Ericsson
 
|Title=Participation and enjoyment in play with a robot between children with cerebral palsy who use AAC and their peers
 
|Title=Participation and enjoyment in play with a robot between children with cerebral palsy who use AAC and their peers
|Tag(s)=Communicative disorders; Robots; Participation; Children with disabilities; Applied; Cerebral palsy; Play;
+
|Tag(s)=Communicative disorders; Robots; Participation; Children with disabilities; Applied; Cerebral palsy; Play; AI reference list
 
|Key=Ferm2015
 
|Key=Ferm2015
 
|Year=2015
 
|Year=2015

Latest revision as of 23:47, 23 February 2021

Ferm2015
BibType ARTICLE
Key Ferm2015
Author(s) Ulrika M. Ferm, Britt K Claesson, Cajsa Ottesjö, Stina Ericsson
Title Participation and enjoyment in play with a robot between children with cerebral palsy who use AAC and their peers
Editor(s)
Tag(s) Communicative disorders, Robots, Participation, Children with disabilities, Applied, Cerebral palsy, Play, AI reference list
Publisher
Year 2015
Language English
City
Month
Journal Augmentative and Alternative Communication
Volume 31
Number 2
Pages 108–123
URL Link
DOI 10.3109/07434618.2015.1029141
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

Download BibTex

Abstract

This study explores children with complex communication needs, their peers and adult support persons in play with the talking and moving robot LekBot. Two triads were filmed playing with LekBot at pre-school. LekBot was developed to facilitate independent and enjoyable play on equal terms for children with significant communication disabilities and their peers. Using Conversation Analysis, participatory symmetry and enjoyment were investigated in relation to spoken and gestural communication, embodied stance, gaze, and affective display. Data originated from three video-recorded sessions that were approximately 2 hours long. Four different interaction situations were identified and explored: Participatory Asymmetry, Adult Facilitation, Greater Participatory Symmetry and Creativity, and Turn-taking and Enjoyable Play with LekBot. Neither participatory symmetry nor enjoyment were easily achieved in the play sessions and may require considerable effort, including adult involvement, but creative, spontaneous and highly enjoyable play, correlating with participatory symmetry to various degrees, was observed in a few instances. The findings are discussed with regard to play, AAC and the future development of robots to facilitate play.

Notes