Difference between revisions of "Hofstetter2020"

From emcawiki
Jump to: navigation, search
(Created page with "{{BibEntry |BibType=ARTICLE |Author(s)=Emily Hofstetter; |Title=Nonlexical “Moans”: Response Cries in Board Game Interactions |Tag(s)=EMCA; board games; Play; Nonlexical v...")
 
 
Line 3: Line 3:
 
|Author(s)=Emily Hofstetter;
 
|Author(s)=Emily Hofstetter;
 
|Title=Nonlexical “Moans”: Response Cries in Board Game Interactions
 
|Title=Nonlexical “Moans”: Response Cries in Board Game Interactions
|Tag(s)=EMCA; board games; Play; Nonlexical vocalization; Response Cries
+
|Tag(s)=EMCA; board games; Play; Nonlexical vocalization; Response Cries; Liminal; Interactional phonetics
 
|Key=Hofstetter2020
 
|Key=Hofstetter2020
 
|Year=2020
 
|Year=2020

Latest revision as of 02:31, 6 March 2020

Hofstetter2020
BibType ARTICLE
Key Hofstetter2020
Author(s) Emily Hofstetter
Title Nonlexical “Moans”: Response Cries in Board Game Interactions
Editor(s)
Tag(s) EMCA, board games, Play, Nonlexical vocalization, Response Cries, Liminal, Interactional phonetics
Publisher
Year 2020
Language English
City
Month
Journal Research on Language & Social Interaction
Volume 53
Number 1
Pages 42-65
URL Link
DOI 10.1080/08351813.2020.1712964
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

Download BibTex

Abstract

This article examines nonlexical vocalizations in board game interactions, focusing on “moans.” Moans are prolonged, voiced, response cries. Moans react to game events where the player has suffered in some way. Despite the complaint-relevant nature of moans, game actions are never withdrawn in response to a moan, Moans are treated as laughable, while lexical complaints invoke arguments and apologies. This article suggests that moans are a manifestation of managing Bateson’s play paradox in that they denote suffering but also willingness to continue play and a validation of the prior event. Moans are suggested to be a contextualization cue for “this is play.” Given the relative unconventionality of the form of moans, these tokens are suggested as evidence that lack of conventionalization may be a members resource rather than a problem. The article analyzes a corpus of 34 hours of video-recorded board game play (169 tokens) in English (Canadian, American, and British).

Notes