Difference between revisions of "VomLehn2007"
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|BibType=INPROCEEDINGS | |BibType=INPROCEEDINGS | ||
|Author(s)=Dirk vom Lehn; Jon Hindmarsh; Paul Luff; Christian Heath | |Author(s)=Dirk vom Lehn; Jon Hindmarsh; Paul Luff; Christian Heath | ||
− | |Title=Engaging | + | |Title=Engaging constable: revealing art with new technology |
|Tag(s)=EMCA; museums; art | |Tag(s)=EMCA; museums; art | ||
|Key=VomLehn2007 | |Key=VomLehn2007 | ||
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|Year=2007 | |Year=2007 | ||
|Address=San Jose | |Address=San Jose | ||
− | |Booktitle=Proceedings of the SIGCHI Conference on Human Factors in Computing Systems | + | |Booktitle=CHI'07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |
|Pages=1485–1494 | |Pages=1485–1494 | ||
+ | |URL=https://dl.acm.org/citation.cfm?id=1240848 | ||
+ | |DOI=10.1145/1240624.1240848 | ||
|Abstract=Museums increasingly deploy new technologies to enhance visitors' experience of their exhibitions. They primarily rely on touch-screen computer systems, PDAs and digital audio-guides. Tate Britain recently employed two innovative systems in one of their major exhibitions of John Constable's work; a gestural interface and a touch-screen panel, both connected to large projection screens. This paper reports on the analysis of video-recordings and field observations of visitors' action and interaction. It explores how people interact with and around the systems, how they configure the space around the installation and how they examine and discover their properties. It suggests that designers of interfaces and installations developed for museum exhibitions face particular challenges, such as the transparency of the relationship between people's actions and the system' response, the provision of opportunities for individual and collaborative experiences and the interweaving of technological and aesthetic experiences. | |Abstract=Museums increasingly deploy new technologies to enhance visitors' experience of their exhibitions. They primarily rely on touch-screen computer systems, PDAs and digital audio-guides. Tate Britain recently employed two innovative systems in one of their major exhibitions of John Constable's work; a gestural interface and a touch-screen panel, both connected to large projection screens. This paper reports on the analysis of video-recordings and field observations of visitors' action and interaction. It explores how people interact with and around the systems, how they configure the space around the installation and how they examine and discover their properties. It suggests that designers of interfaces and installations developed for museum exhibitions face particular challenges, such as the transparency of the relationship between people's actions and the system' response, the provision of opportunities for individual and collaborative experiences and the interweaving of technological and aesthetic experiences. | ||
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Revision as of 06:26, 17 November 2019
VomLehn2007 | |
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BibType | INPROCEEDINGS |
Key | VomLehn2007 |
Author(s) | Dirk vom Lehn, Jon Hindmarsh, Paul Luff, Christian Heath |
Title | Engaging constable: revealing art with new technology |
Editor(s) | |
Tag(s) | EMCA, museums, art |
Publisher | ACM |
Year | 2007 |
Language | |
City | San Jose |
Month | |
Journal | |
Volume | |
Number | |
Pages | 1485–1494 |
URL | Link |
DOI | 10.1145/1240624.1240848 |
ISBN | |
Organization | |
Institution | |
School | |
Type | |
Edition | |
Series | |
Howpublished | |
Book title | CHI'07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |
Chapter |
Abstract
Museums increasingly deploy new technologies to enhance visitors' experience of their exhibitions. They primarily rely on touch-screen computer systems, PDAs and digital audio-guides. Tate Britain recently employed two innovative systems in one of their major exhibitions of John Constable's work; a gestural interface and a touch-screen panel, both connected to large projection screens. This paper reports on the analysis of video-recordings and field observations of visitors' action and interaction. It explores how people interact with and around the systems, how they configure the space around the installation and how they examine and discover their properties. It suggests that designers of interfaces and installations developed for museum exhibitions face particular challenges, such as the transparency of the relationship between people's actions and the system' response, the provision of opportunities for individual and collaborative experiences and the interweaving of technological and aesthetic experiences.
Notes