Difference between revisions of "Licoppe2009"
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{{BibEntry | {{BibEntry | ||
+ | |BibType=ARTICLE | ||
+ | |Author(s)=Christian Licoppe; | ||
+ | |Title=Recognizing mutual 'proximity' at a distance: Weaving together mobility, sociality and technology | ||
+ | |Tag(s)=EMCA; Mobility; Proximity; Location awareness; Mobile phone; | ||
|Key=Licoppe2009a | |Key=Licoppe2009a | ||
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|Year=2009 | |Year=2009 | ||
|Month=oct | |Month=oct | ||
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|URL=http://linkinghub.elsevier.com/retrieve/pii/S0378216608002270 | |URL=http://linkinghub.elsevier.com/retrieve/pii/S0378216608002270 | ||
|DOI=10.1016/j.pragma.2008.09.017 | |DOI=10.1016/j.pragma.2008.09.017 | ||
+ | |Abstract=The aim of this paper is to analyse the way social gatherings are collaboratively accomplished in two highly different settings, routine mobile phone conversations, and a location-aware mobile game, through a single, sequentially ordered interactional device | ||
+ | based on participants producing mutually ratified ‘co-proximity events’. It starts from their doing ‘co-localization work’, that is, collaboratively establishing their locations, which provides them with opportunities to assess their mutual locations as some form of | ||
+ | proximity. I show how such ‘co-proximity events’ achieved within talk-in-interaction enact the relevance of a future face-to-face encounter, and project an invitation tomeet as a relevant ‘next’ in the interactional sequence. In the location-aware system, the game | ||
+ | infrastructure and interfaces assume agency in the discovery of co-proximity, by providing players with opportunities to see the presence of their icons on a single map. I show how players treat such a display as a form of mediated co-proximity, with the same | ||
+ | interactional and sequential consequences as in mobile phone conversations. The sequence-sensitive interactional device I identify here allows the collaborative production of social encounters. It weaves mobility and sociality, proximity and hospitality, and can be | ||
+ | argued to possess a wider anthropological significance. | ||
}} | }} |
Revision as of 04:39, 25 May 2017
Licoppe2009 | |
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BibType | ARTICLE |
Key | Licoppe2009a |
Author(s) | Christian Licoppe |
Title | Recognizing mutual 'proximity' at a distance: Weaving together mobility, sociality and technology |
Editor(s) | |
Tag(s) | EMCA, Mobility, Proximity, Location awareness, Mobile phone |
Publisher | |
Year | 2009 |
Language | |
City | |
Month | oct |
Journal | Journal of Pragmatics |
Volume | 41 |
Number | 10 |
Pages | 1924–1937 |
URL | Link |
DOI | 10.1016/j.pragma.2008.09.017 |
ISBN | |
Organization | |
Institution | |
School | |
Type | |
Edition | |
Series | |
Howpublished | |
Book title | |
Chapter |
Abstract
The aim of this paper is to analyse the way social gatherings are collaboratively accomplished in two highly different settings, routine mobile phone conversations, and a location-aware mobile game, through a single, sequentially ordered interactional device based on participants producing mutually ratified ‘co-proximity events’. It starts from their doing ‘co-localization work’, that is, collaboratively establishing their locations, which provides them with opportunities to assess their mutual locations as some form of proximity. I show how such ‘co-proximity events’ achieved within talk-in-interaction enact the relevance of a future face-to-face encounter, and project an invitation tomeet as a relevant ‘next’ in the interactional sequence. In the location-aware system, the game infrastructure and interfaces assume agency in the discovery of co-proximity, by providing players with opportunities to see the presence of their icons on a single map. I show how players treat such a display as a form of mediated co-proximity, with the same interactional and sequential consequences as in mobile phone conversations. The sequence-sensitive interactional device I identify here allows the collaborative production of social encounters. It weaves mobility and sociality, proximity and hospitality, and can be argued to possess a wider anthropological significance.
Notes