Difference between revisions of "Ikeya-Luck-Randall2012"

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|Volume=33
 
|Volume=33
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|Abstract=This paper develops a deeper understanding of professional software design by
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|Pages=611–629
examining the emergent logic of a software design exercise. Decision-making is
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|URL=http://www.sciencedirect.com/science/article/pii/S0142694X12000415
evident as a ‘product’ of activity, including coordinated attention to primarily
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|DOI=10.1016/j.destud.2012.06.004
two artefacts, the brief and the whiteboard. Thus, we pay attention to the
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|Abstract=This paper develops a deeper understanding of professional software design by examining the emergent logic of a software design exercise. Decision-making is evident as a ‘product’ of activity, including coordinated attention to primarily two artefacts, the brief and the whiteboard. Thus, we pay attention to the ‘situatedness’ of decision-making, which is not one person’s accomplishment, but is interactively carried out through treating what is known to the participants such as requirements written in the brief as ‘documentary’ of what is to be understood. The paper examines how each pair resolved the requirements uncertainties, by treating different ‘users’ differently. Our examination reveals how different approaches to the design exercise were actually organised to shed new light on software design practices.
‘situatedness’ of decision-making, which is not one person’s accomplishment, but
 
is interactively carried out through treating what is known to the participants
 
such as requirements written in the brief as ‘documentary’ of what is to be
 
understood. The paper examines how each pair resolved the requirements
 
uncertainties, by treating different ‘users’ differently. Our examination reveals
 
how different approaches to the design exercise were actually organised to shed
 
new light on software design practices.
 
 
}}
 
}}

Latest revision as of 12:06, 11 January 2016

Ikeya-Luck-Randall2012
BibType ARTICLE
Key Ikeya-Luck-Randall2012
Author(s) Nozomi Ikeya, Rachael Luck, David Randall
Title Recovering the emergent logic in a software design exercise
Editor(s)
Tag(s) EMCA, ethnomethodology, software design, design practice, reasoning, problem solving
Publisher
Year 2012
Language
City
Month
Journal Design Studies
Volume 33
Number 6
Pages 611–629
URL Link
DOI 10.1016/j.destud.2012.06.004
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

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Abstract

This paper develops a deeper understanding of professional software design by examining the emergent logic of a software design exercise. Decision-making is evident as a ‘product’ of activity, including coordinated attention to primarily two artefacts, the brief and the whiteboard. Thus, we pay attention to the ‘situatedness’ of decision-making, which is not one person’s accomplishment, but is interactively carried out through treating what is known to the participants such as requirements written in the brief as ‘documentary’ of what is to be understood. The paper examines how each pair resolved the requirements uncertainties, by treating different ‘users’ differently. Our examination reveals how different approaches to the design exercise were actually organised to shed new light on software design practices.

Notes