Difference between revisions of "PendingPublication"

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*Jan Lindström, Yael Maschler, Simona Pekarek Doehler, A cross-linguistic perspective on grammar and negative epistemics in talk-in-interaction, Journal of Pragmatics, Available online 29 September 2016, ISSN 0378-2166, http://dx.doi.org/10.1016/j.pragma.2016.09.003.
 
*Jan Lindström, Yael Maschler, Simona Pekarek Doehler, A cross-linguistic perspective on grammar and negative epistemics in talk-in-interaction, Journal of Pragmatics, Available online 29 September 2016, ISSN 0378-2166, http://dx.doi.org/10.1016/j.pragma.2016.09.003.
 
* Bolden, G. B. & Angell, B. (2017). The organization of the treatment recommendation phase in routine psychiatric visits. To appear in Research on Language and Social Interaction, 50(2). - The Organization of the Treatment Recommendation Phase in Routine Psychiatric Visits - https://www.researchgate.net/profile/Galina_Bolden/publication/308416120_Bolden_G_B_Angell_B_2017_The_organization_of_the_treatment_recommendation_phase_in_routine_psychiatric_visits_To_appear_in_Research_on_Language_and_Social_Interaction_502/links/57e3c22b08ae847401683cf7.pdf
 
* Bolden, G. B. & Angell, B. (2017). The organization of the treatment recommendation phase in routine psychiatric visits. To appear in Research on Language and Social Interaction, 50(2). - The Organization of the Treatment Recommendation Phase in Routine Psychiatric Visits - https://www.researchgate.net/profile/Galina_Bolden/publication/308416120_Bolden_G_B_Angell_B_2017_The_organization_of_the_treatment_recommendation_phase_in_routine_psychiatric_visits_To_appear_in_Research_on_Language_and_Social_Interaction_502/links/57e3c22b08ae847401683cf7.pdf
* Reeves, S., Greiffenhagen, C. and Laurier, E. (2016), Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Top Cogn Sci. doi:10.1111/tops.12234 - http://onlinelibrary.wiley.com/doi/10.1111/tops.12234/full
 
 
* Christian Licoppe  From Mogi to Pokémon GO: Continuities and change in location-aware collection games, Mobile Media & Communication first published on November 29, 2016 as doi:10.1177/2050157916677862
 
* Christian Licoppe  From Mogi to Pokémon GO: Continuities and change in location-aware collection games, Mobile Media & Communication first published on November 29, 2016 as doi:10.1177/2050157916677862
 
* Tekin, B., and Reeves, S. Ways of spectating: Unravelling spectator participation in Kinect play. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (May 2017), ACM.
 
* Tekin, B., and Reeves, S. Ways of spectating: Unravelling spectator participation in Kinect play. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (May 2017), ACM.

Revision as of 06:43, 28 April 2017

This page is for publications that are online, but awaiting publication info before we can list them reliably on the EM/CA wiki. It will be checked regularly and updated when publication info becomes available.