Difference between revisions of "TenHave2000"

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(Created page with "{{BibEntry |BibType=ARTICLE |Author(s)=Paul ten Have |Title=Computer-Mediated Chat: Ways of Finding Chat Partners |Tag(s)=Ethnomethodology; Computer-mediated Communication |Ke...")
 
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|Author(s)=Paul ten Have
 
|Author(s)=Paul ten Have
 
|Title=Computer-Mediated Chat: Ways of Finding Chat Partners
 
|Title=Computer-Mediated Chat: Ways of Finding Chat Partners
|Tag(s)=Ethnomethodology; Computer-mediated Communication
+
|Tag(s)=EMCA; Ethnomethodology; Computer-mediated Communication; Internet Relay Chat; MCA;
 
|Key=TenHave2000
 
|Key=TenHave2000
 
|Year=2000
 
|Year=2000
 +
|Language=English
 
|Howpublished=Online Journal
 
|Howpublished=Online Journal
|Journal= M/C - A Journal of Media and Culture  
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|Journal=M/C - A Journal of Media and Culture
 
|Volume=4
 
|Volume=4
 
|Number=3
 
|Number=3
 
|URL=http://www.media-culture.org.au/archive.html#chat
 
|URL=http://www.media-culture.org.au/archive.html#chat
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|Abstract=(...)I will discuss the organised ways in which one particular problem that chat-players have is dealt with. That problem can be glossed as: how do people wanting to 'chat' on the Internet find suitable partners for that activity? The solution to that problem lies in the explicit naming or implicit suggestion of various kinds of social categories, like 'age', 'sex' and 'location'. Chat players very often initiate a chat with a question like: "hi, a/s/l please?", which asks the other party to self-identify in those terms, as, for instance "frits/m/amsterdam", if that fits the character the player wants to project. But, as I will explain, categorisation plays its role both earlier and later in the chat process.
 
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Latest revision as of 09:14, 13 November 2017

TenHave2000
BibType ARTICLE
Key TenHave2000
Author(s) Paul ten Have
Title Computer-Mediated Chat: Ways of Finding Chat Partners
Editor(s)
Tag(s) EMCA, Ethnomethodology, Computer-mediated Communication, Internet Relay Chat, MCA
Publisher
Year 2000
Language English
City
Month
Journal M/C - A Journal of Media and Culture
Volume 4
Number 3
Pages
URL Link
DOI
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished Online Journal
Book title
Chapter

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Abstract

(...)I will discuss the organised ways in which one particular problem that chat-players have is dealt with. That problem can be glossed as: how do people wanting to 'chat' on the Internet find suitable partners for that activity? The solution to that problem lies in the explicit naming or implicit suggestion of various kinds of social categories, like 'age', 'sex' and 'location'. Chat players very often initiate a chat with a question like: "hi, a/s/l please?", which asks the other party to self-identify in those terms, as, for instance "frits/m/amsterdam", if that fits the character the player wants to project. But, as I will explain, categorisation plays its role both earlier and later in the chat process.

Notes