Difference between revisions of "Gregory-Lewis1980"
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{{BibEntry | {{BibEntry | ||
|BibType=ARTICLE | |BibType=ARTICLE | ||
− | |Author(s)=Stanford | + | |Author(s)=Stanford W. Gregory Jr.; Jerry M. Lewis |
− | |Title=Huck Finn and the | + | |Title=Huck Finn and the game model gloss |
|Tag(s)=EMCA; Ethnomethodology; Garfinkel; Glossing practices; Game model; Mark Twain; | |Tag(s)=EMCA; Ethnomethodology; Garfinkel; Glossing practices; Game model; Mark Twain; | ||
|Key=Gregory-Lewis1980 | |Key=Gregory-Lewis1980 | ||
Line 10: | Line 10: | ||
|Volume=3 | |Volume=3 | ||
|Number=2 | |Number=2 | ||
− | |Pages= | + | |Pages=136–151 |
− | |Abstract=Several authors have cited the metaphor of game playing as an analytical | + | |URL=https://link.springer.com/article/10.1007/BF00987268 |
− | device to study social behavior. Traditionally, the game model has been | + | |DOI=10.1007/BF00987268 |
− | + | |Abstract=Several authors have cited the metaphor of game playing as an analytical device to study social behavior. Traditionally, the game model has been used either to promote a more strict or instrumental control upon actual social behavior or to match a formal game model construction of a social event with actual behavior in everyday life, and through this method shed light upon aspects which otherwise would be overlooked. In another connection, various authors have discussed the concept of glossing in social relations. This paper uses Mark Twain's last chapters of The Adventures of Huckleberry Finn to explicate how the game model can be used as a gloss. The game model gloss then is a unique combination of sociological conceptualizations presented through the medium of a lively literary allegory. We feel this paper extends the concept of glossing and furthers the understanding of the game metaphor in sociological theory. | |
− | social behavior or | ||
− | event with | ||
− | light upon aspects which otherwise would | ||
− | |||
− | relations. This paper uses Mark Twain's | ||
− | Huckleberry Finn | ||
− | The game | ||
− | |||
− | We | ||
− | |||
}} | }} |
Latest revision as of 22:51, 27 October 2019
Gregory-Lewis1980 | |
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BibType | ARTICLE |
Key | Gregory-Lewis1980 |
Author(s) | Stanford W. Gregory Jr., Jerry M. Lewis |
Title | Huck Finn and the game model gloss |
Editor(s) | |
Tag(s) | EMCA, Ethnomethodology, Garfinkel, Glossing practices, Game model, Mark Twain |
Publisher | |
Year | 1980 |
Language | English |
City | |
Month | |
Journal | Qualitative Sociology |
Volume | 3 |
Number | 2 |
Pages | 136–151 |
URL | Link |
DOI | 10.1007/BF00987268 |
ISBN | |
Organization | |
Institution | |
School | |
Type | |
Edition | |
Series | |
Howpublished | |
Book title | |
Chapter |
Abstract
Several authors have cited the metaphor of game playing as an analytical device to study social behavior. Traditionally, the game model has been used either to promote a more strict or instrumental control upon actual social behavior or to match a formal game model construction of a social event with actual behavior in everyday life, and through this method shed light upon aspects which otherwise would be overlooked. In another connection, various authors have discussed the concept of glossing in social relations. This paper uses Mark Twain's last chapters of The Adventures of Huckleberry Finn to explicate how the game model can be used as a gloss. The game model gloss then is a unique combination of sociological conceptualizations presented through the medium of a lively literary allegory. We feel this paper extends the concept of glossing and furthers the understanding of the game metaphor in sociological theory.
Notes