Difference between revisions of "Moore-Churchill2011"
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{{BibEntry | {{BibEntry | ||
|BibType=ARTICLE | |BibType=ARTICLE | ||
− | |Author(s)=Robert J. Moore; Elizabeth F. Churchill; A. Virginia Acuna Ferreira; | + | |Author(s)=Robert J. Moore; Elizabeth F. Churchill; A. Virginia Acuna Ferreira; |
− | |Title=Computer | + | |Title=Computer interaction analysis: toward an empirical approach to understanding user practice and eye gaze in GUI-based interaction |
|Tag(s)=EMCA; computer interaction analysis; ethnomethodology; conversation analysis; human computer interaction; eye tracking; web search; | |Tag(s)=EMCA; computer interaction analysis; ethnomethodology; conversation analysis; human computer interaction; eye tracking; web search; | ||
|Key=Moore-Churchill2011 | |Key=Moore-Churchill2011 | ||
Line 8: | Line 8: | ||
|Journal=Computer Supported Cooperative Work | |Journal=Computer Supported Cooperative Work | ||
|Volume=20 | |Volume=20 | ||
+ | |Number=6 | ||
|Pages=497–528 | |Pages=497–528 | ||
+ | |URL=https://link.springer.com/article/10.1007%2Fs10606-011-9142-2 | ||
|DOI=10.1007/s10606-011-9142-2 | |DOI=10.1007/s10606-011-9142-2 | ||
− | |Abstract=Today’s personal computers enable complex forms of user interaction. Unlike older | + | |Abstract=Today’s personal computers enable complex forms of user interaction. Unlike older mainframe computers that required batch processing, personal computers enable real-time user control on a one-to-one basis. Such user interaction involves mixed initiative, logic, language and pointing gestures, features reminiscent of interaction with another human. Yet there are also major differences between computer interaction and human interaction, such as computers’ inability to stray from scripts or to adapt to the idiosyncrasies of particular recipients or situations. Given these similarities and differences, can we study computer interaction using methods similar to those for studying human interaction? If so, are the findings from the analysis of human interaction also useful in understanding computer interaction? In this paper, we explore these questions and outline a novel methodological approach for examining human-computer interaction, which we call “computer interaction analysis.” We build on earlier approaches to human interaction with a computer and adapt them to the latest technologies for computer screen capture and eye tracking. In doing so, we propose a new transcription notation scheme that is designed to represent the interweaving streams of input actions, display events and eye movements. Finally we demonstrate the approach with concrete examples involving the phenomena of placeholding, repair and referential practices. |
− | mainframe computers that required batch processing, personal computers enable real-time user control on a one-to-one basis. Such user interaction involves mixed initiative, logic, language and pointing gestures, features reminiscent of interaction with another human. Yet there are also major differences between computer interaction and human interaction, such as computers’ inability to stray from scripts or to adapt to the idiosyncrasies of particular recipients or situations. Given these similarities and differences, can we study computer interaction using methods similar to those for | ||
− | studying human interaction? If so, are the findings from the analysis of human interaction also useful in understanding computer interaction? In this paper, we explore these questions and outline a novel methodological approach for examining human-computer interaction, which we call “computer interaction analysis.” We build on earlier approaches to human interaction with a computer and adapt them to the latest technologies for computer screen capture and eye tracking. In doing so, we propose a new transcription notation scheme that is designed to represent the interweaving streams of input actions, display events and eye movements. Finally we demonstrate the approach with concrete examples involving the phenomena of placeholding, repair and referential practices. | ||
}} | }} |
Latest revision as of 07:29, 28 November 2019
Moore-Churchill2011 | |
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BibType | ARTICLE |
Key | Moore-Churchill2011 |
Author(s) | Robert J. Moore, Elizabeth F. Churchill, A. Virginia Acuna Ferreira |
Title | Computer interaction analysis: toward an empirical approach to understanding user practice and eye gaze in GUI-based interaction |
Editor(s) | |
Tag(s) | EMCA, computer interaction analysis, ethnomethodology, conversation analysis, human computer interaction, eye tracking, web search |
Publisher | |
Year | 2011 |
Language | |
City | |
Month | |
Journal | Computer Supported Cooperative Work |
Volume | 20 |
Number | 6 |
Pages | 497–528 |
URL | Link |
DOI | 10.1007/s10606-011-9142-2 |
ISBN | |
Organization | |
Institution | |
School | |
Type | |
Edition | |
Series | |
Howpublished | |
Book title | |
Chapter |
Abstract
Today’s personal computers enable complex forms of user interaction. Unlike older mainframe computers that required batch processing, personal computers enable real-time user control on a one-to-one basis. Such user interaction involves mixed initiative, logic, language and pointing gestures, features reminiscent of interaction with another human. Yet there are also major differences between computer interaction and human interaction, such as computers’ inability to stray from scripts or to adapt to the idiosyncrasies of particular recipients or situations. Given these similarities and differences, can we study computer interaction using methods similar to those for studying human interaction? If so, are the findings from the analysis of human interaction also useful in understanding computer interaction? In this paper, we explore these questions and outline a novel methodological approach for examining human-computer interaction, which we call “computer interaction analysis.” We build on earlier approaches to human interaction with a computer and adapt them to the latest technologies for computer screen capture and eye tracking. In doing so, we propose a new transcription notation scheme that is designed to represent the interweaving streams of input actions, display events and eye movements. Finally we demonstrate the approach with concrete examples involving the phenomena of placeholding, repair and referential practices.
Notes