Difference between revisions of "Luff2003"

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{{BibEntry
 
{{BibEntry
 
|BibType=ARTICLE
 
|BibType=ARTICLE
|Author(s)=Paul Luff; Christian C. Heath; Hideaki Kuzuoka; Jon Hindmarsh; Keiichi Yamazaki; Shinya Oyama
+
|Author(s)=Paul Luff; Christian Heath; Hideaki Kuzuoka; Jon Hindmarsh; Keiichi Yamazaki; Shinya Oyama
|Title=Fractured ecologies: Creating environments for collaboration
+
|Title=Fractured ecologies: creating environments for collaboration
|Tag(s)=EMCA; Collaboration; CSCW; Human-computer interaction;  
+
|Tag(s)=EMCA; Collaboration; CSCW; Human-computer interaction;
 
|Key=Luff2003
 
|Key=Luff2003
 
|Year=2003
 
|Year=2003
|Journal=Human Computer Interaction
+
|Journal=Human-Computer Interaction
 
|Volume=18
 
|Volume=18
|Pages=51-84
+
|Number=1-2
 +
|Pages=51–84
 
|URL=http://www.tandfonline.com/doi/abs/10.1207/s15327051hci1812_3
 
|URL=http://www.tandfonline.com/doi/abs/10.1207/s15327051hci1812_3
 +
|DOI=10.1207/S15327051HCI1812_3
 
|Abstract=It is increasingly recognized that social interaction and collaboration rely on the participants' abilities to access and use a range of resources including objects and artifacts from within the immediate environment. In recent years, system support for remote collaboration has begun to address this issue, and we have witnessed the emergence of a number of technologies designed to provide remote participants with access to (features of) each others' environment. In this article we examine the use of one such system, an innovative mixed media environment designed to enable participants to refer to and point at objects and artifacts within each other's remote environment. The article addresses the ways in which participants use the system to undertake various collaborative activities and discusses the problems and issues that emerge, for the participants' themselves, in coordinating action with and through objects. We then consider these issues with regard to interaction and collaboration in more conventional environments such as work settings, and we discuss the ways in which the interpretation and production of action are inextricably embedded within the immediate environment, an environment of action that is inadvertently fractured in even this more sophisticated media space.
 
|Abstract=It is increasingly recognized that social interaction and collaboration rely on the participants' abilities to access and use a range of resources including objects and artifacts from within the immediate environment. In recent years, system support for remote collaboration has begun to address this issue, and we have witnessed the emergence of a number of technologies designed to provide remote participants with access to (features of) each others' environment. In this article we examine the use of one such system, an innovative mixed media environment designed to enable participants to refer to and point at objects and artifacts within each other's remote environment. The article addresses the ways in which participants use the system to undertake various collaborative activities and discusses the problems and issues that emerge, for the participants' themselves, in coordinating action with and through objects. We then consider these issues with regard to interaction and collaboration in more conventional environments such as work settings, and we discuss the ways in which the interpretation and production of action are inextricably embedded within the immediate environment, an environment of action that is inadvertently fractured in even this more sophisticated media space.
 
}}
 
}}

Latest revision as of 01:19, 31 October 2019

Luff2003
BibType ARTICLE
Key Luff2003
Author(s) Paul Luff, Christian Heath, Hideaki Kuzuoka, Jon Hindmarsh, Keiichi Yamazaki, Shinya Oyama
Title Fractured ecologies: creating environments for collaboration
Editor(s)
Tag(s) EMCA, Collaboration, CSCW, Human-computer interaction
Publisher
Year 2003
Language
City
Month
Journal Human-Computer Interaction
Volume 18
Number 1-2
Pages 51–84
URL Link
DOI 10.1207/S15327051HCI1812_3
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

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Abstract

It is increasingly recognized that social interaction and collaboration rely on the participants' abilities to access and use a range of resources including objects and artifacts from within the immediate environment. In recent years, system support for remote collaboration has begun to address this issue, and we have witnessed the emergence of a number of technologies designed to provide remote participants with access to (features of) each others' environment. In this article we examine the use of one such system, an innovative mixed media environment designed to enable participants to refer to and point at objects and artifacts within each other's remote environment. The article addresses the ways in which participants use the system to undertake various collaborative activities and discusses the problems and issues that emerge, for the participants' themselves, in coordinating action with and through objects. We then consider these issues with regard to interaction and collaboration in more conventional environments such as work settings, and we discuss the ways in which the interpretation and production of action are inextricably embedded within the immediate environment, an environment of action that is inadvertently fractured in even this more sophisticated media space.

Notes