Difference between revisions of "TaleghaniNikazm-etal2020"
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|Tag(s)=EMCA; games; German; Imperatives; Progressivity; Multimodality; Prompts; So; Second-person declaratives | |Tag(s)=EMCA; games; German; Imperatives; Progressivity; Multimodality; Prompts; So; Second-person declaratives | ||
|Key=TaleghaniNikazm-etal2020 | |Key=TaleghaniNikazm-etal2020 | ||
+ | |Publisher=John Benjamins | ||
|Year=2020 | |Year=2020 | ||
|Language=English | |Language=English | ||
− | |Booktitle=Mobilizing Others: Grammar and | + | |Address=Amsterdam |
+ | |Booktitle=Mobilizing Others: Grammar and Lexis within Larger Activities | ||
|Pages=47-81 | |Pages=47-81 | ||
|URL=https://benjamins.com/catalog/slsi.33.03tal | |URL=https://benjamins.com/catalog/slsi.33.03tal | ||
− | |DOI= | + | |DOI=10.1075/slsi.33.03tal |
|Abstract=This chapter discusses three different actions speakers can employ to move between two concurrently ongoing activities, playing cards and talking. Specifically, we describe three turn formats that mobilize another participant to perform the next move in a card game: (1) turns including the discourse marker so, (2) imperatives, and (3) second-person declaratives. | |Abstract=This chapter discusses three different actions speakers can employ to move between two concurrently ongoing activities, playing cards and talking. Specifically, we describe three turn formats that mobilize another participant to perform the next move in a card game: (1) turns including the discourse marker so, (2) imperatives, and (3) second-person declaratives. | ||
So-turns and imperative forms are used to resume a game put on hold, however, imperatives are only used if speakers have already shown an orientation to game resumption. In contrast, second-person declaratives are used in situations when one player is not oriented to the game but others are. In the discussion, we show that turn formats are sensitive to the multimodal context and participation framework of the interaction. | So-turns and imperative forms are used to resume a game put on hold, however, imperatives are only used if speakers have already shown an orientation to game resumption. In contrast, second-person declaratives are used in situations when one player is not oriented to the game but others are. In the discussion, we show that turn formats are sensitive to the multimodal context and participation framework of the interaction. | ||
}} | }} |
Latest revision as of 00:46, 3 July 2023
TaleghaniNikazm-etal2020 | |
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BibType | INCOLLECTION |
Key | TaleghaniNikazm-etal2020 |
Author(s) | Carmen Taleghani-Nikazm, Veronika Drake, Andrea Golato, Emma Betz |
Title | Mobilizing for the next relevant action: Managing progressivity in card game interactions |
Editor(s) | Carmen Taleghani-Nikazm, Emma Betz, Peter Golato |
Tag(s) | EMCA, games, German, Imperatives, Progressivity, Multimodality, Prompts, So, Second-person declaratives |
Publisher | John Benjamins |
Year | 2020 |
Language | English |
City | Amsterdam |
Month | |
Journal | |
Volume | |
Number | |
Pages | 47-81 |
URL | Link |
DOI | 10.1075/slsi.33.03tal |
ISBN | |
Organization | |
Institution | |
School | |
Type | |
Edition | |
Series | |
Howpublished | |
Book title | Mobilizing Others: Grammar and Lexis within Larger Activities |
Chapter |
Abstract
This chapter discusses three different actions speakers can employ to move between two concurrently ongoing activities, playing cards and talking. Specifically, we describe three turn formats that mobilize another participant to perform the next move in a card game: (1) turns including the discourse marker so, (2) imperatives, and (3) second-person declaratives.
So-turns and imperative forms are used to resume a game put on hold, however, imperatives are only used if speakers have already shown an orientation to game resumption. In contrast, second-person declaratives are used in situations when one player is not oriented to the game but others are. In the discussion, we show that turn formats are sensitive to the multimodal context and participation framework of the interaction.
Notes