Difference between revisions of "Finlay2008b"

From emcawiki
Jump to: navigation, search
(Created page with "{{BibEntry |BibType=ARTICLE |Author(s)=W. M. L. Finlay; Charles Antaki; Chris Walton; Penny Stribling |Title=The dilemma for staff in "playing a game" with people with a profo...")
 
 
Line 2: Line 2:
 
|BibType=ARTICLE
 
|BibType=ARTICLE
 
|Author(s)=W. M. L. Finlay; Charles Antaki; Chris Walton; Penny Stribling
 
|Author(s)=W. M. L. Finlay; Charles Antaki; Chris Walton; Penny Stribling
|Title=The dilemma for staff in "playing a game" with people with a profound intellectual disability
+
|Title=The dilemma for staff in 'playing a game' with people with a profound intellectual disability
|Tag(s)=EMCA; Intellectual disabilities; Conversation Analysis; Games;  
+
|Tag(s)=EMCA; Intellectual disabilities; Conversation Analysis; Games;
 
|Key=Finlay2008b
 
|Key=Finlay2008b
 
|Year=2008
 
|Year=2008
 
|Journal=Sociology of Health & Illness
 
|Journal=Sociology of Health & Illness
 
|Volume=30
 
|Volume=30
|Pages=531-549
+
|Number=4
|URL=http://onlinelibrary.wiley.com/store/10.1111/j.1467-9566.2007.01080.x/asset/j.1467-9566.2007.01080.x.pdf?v=1&t=iirmli8u&s=3a863566c78de4c0ff4c990b1857c40d4ccd0d77
+
|Pages=531–549
|Abstract=Games between staff and people with intellectual disabilities serve to promote
+
|URL=https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-9566.2007.01080.x
social engagement and inclusion. However, when the person has limited and
+
|DOI=10.1111/j.1467-9566.2007.01080.x
idiosyncratic communicative abilities, it may be hard to gauge what his/her own
+
|Abstract=Games between staff and people with intellectual disabilities serve to promote social engagement and inclusion. However, when the person has limited and idiosyncratic communicative abilities, it may be hard to gauge what his/her own view of the matter is. We examine video‐taped records of two episodes in which a staff member of a group home prompted a resident with profound intellectual disabilities to play a verbal and a non‐verbal ‘game’. We examine how the staff member in these two cases designs her actions to solve the dilemma she faces between, on the one hand, abandoning an activity when the resident does not provide clear indications that she/he wants to continue or, on the other hand, persisting with it until the resident begins to enjoy it or, at least, participate more fully. The solution lies in a pervasive institutional practice: treat resistance or ambiguity as temporary reluctance. We discuss these interactions as examples of how principles of empowerment, inclusion and independence play out in the details of everyday interaction.
view of the matter is. We examine video-taped records of two episodes in which
 
a staff member of a group home prompted a resident with profound intellectual
 
disabilities to play a verbal and a non-verbal ‘game’. We examine how the staff
 
member in these two cases designs her actions to solve the dilemma she faces
 
between, on the one hand, abandoning an activity when the resident does not
 
provide clear indications that she/he wants to continue or, on the other hand,
 
persisting with it until the resident begins to enjoy it or, at least, participate more
 
fully. The solution lies in a pervasive institutional practice: treat resistance or
 
ambiguity as temporary reluctance. We discuss these interactions as examples of
 
how principles of empowerment, inclusion and independence play out in the
 
details of everyday interaction.
 
 
}}
 
}}

Latest revision as of 23:57, 20 November 2019

Finlay2008b
BibType ARTICLE
Key Finlay2008b
Author(s) W. M. L. Finlay, Charles Antaki, Chris Walton, Penny Stribling
Title The dilemma for staff in 'playing a game' with people with a profound intellectual disability
Editor(s)
Tag(s) EMCA, Intellectual disabilities, Conversation Analysis, Games
Publisher
Year 2008
Language
City
Month
Journal Sociology of Health & Illness
Volume 30
Number 4
Pages 531–549
URL Link
DOI 10.1111/j.1467-9566.2007.01080.x
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

Download BibTex

Abstract

Games between staff and people with intellectual disabilities serve to promote social engagement and inclusion. However, when the person has limited and idiosyncratic communicative abilities, it may be hard to gauge what his/her own view of the matter is. We examine video‐taped records of two episodes in which a staff member of a group home prompted a resident with profound intellectual disabilities to play a verbal and a non‐verbal ‘game’. We examine how the staff member in these two cases designs her actions to solve the dilemma she faces between, on the one hand, abandoning an activity when the resident does not provide clear indications that she/he wants to continue or, on the other hand, persisting with it until the resident begins to enjoy it or, at least, participate more fully. The solution lies in a pervasive institutional practice: treat resistance or ambiguity as temporary reluctance. We discuss these interactions as examples of how principles of empowerment, inclusion and independence play out in the details of everyday interaction.

Notes