The role of cursor movements in a screen-based video game interaction
by Lydia Heiden, Heike Baldauf-Quilliatre, Matthieu Quignard
Reference:
Lydia Heiden, Heike Baldauf-Quilliatre, Matthieu Quignard, (2023), "The role of cursor movements in a screen-based video game interaction", In People, Technology, and Social Organization: Interactionist Studies of Everyday Life (Dirk vom Lehn, Will Gibson, Natalia Ruiz-Junco, eds.), London, Routledge, pp. 207–229.
Bibtex Entry:
@INCOLLECTION{Heiden2023,
  address = "London", 
  author = "Lydia Heiden, Heike Baldauf-Quilliatre and Matthieu Quignard", 
  booktitle = "People, Technology, and Social Organization: Interactionist Studies of Everyday Life", 
  doi = "10.4324/9781003277750-14", 
  keywords = "EMCA, VIdeo Games", 
  editor = "Dirk vom Lehn, Will Gibson and Natalia Ruiz-Junco", 
  pages = "207–229", 
  publisher = "Routledge", 
  title = "The role of cursor movements in a screen-based video game interaction", 
  url = "https://www.taylorfrancis.com/chapters/edit/10.4324/9781003277750-14/role-cursor-movements-screen-based-video-game-interaction-1-lydia-heiden-heike-baldauf-quilliatre-matthieu-quignard", 
  year = "2023", 
}