by Heike Baldauf-Quilliatre, Isabel Colón de Carvajal
Reference:
Heike Baldauf-Quilliatre, Isabel Colón de Carvajal, (2015), "Is the avatar considered as a participant by the players? A conversational analysis of multi-player videogames interactions", PsychNology Journal, vol. 13, no. 2-3, pp. 127–147.
Bibtex Entry:
@ARTICLE{BaldaufQuilliatre-deCarvajal2015,
author = "Heike Baldauf-Quilliatre and Isabel Colón de Carvajal",
keywords = "EMCA, Video Games, Participation framework, Avatar, Technologized interaction, AI reference list",
journal = "PsychNology Journal",
number = "2-3",
pages = "127–147",
title = "Is the avatar considered as a participant by the players? A conversational analysis of multi-player videogames interactions",
url = "http://www.psychnology.org/File/PNJ13(2-3)/PSYCHNOLOGY_JOURNAL_13_2_BALDAUF-QUILLIATRE.pdf",
volume = "13",
year = "2015",
}